| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • You already know Dokkio is an AI-powered assistant to organize & manage your digital files & messages. Very soon, Dokkio will support Outlook as well as One Drive. Check it out today!

View
 

New Directions in Education

Page history last edited by Jonathan Dietz 11 years, 9 months ago

 

   

 

 We live at a time of unparalleled opportunity and innovation in educational methods and technologies.

 

  This website aims to explore some of these innovations.  

 

How Do We Create environments that foster innovation?

Innovation rarely occurs in a vacuum, or all at once; it requires environments that foster collaboration and collision of ideas, from a multitude of perspectives.

 

Creating Innovators- The Making of Young People Who Will Change the World by Tony Wagner

 

Exceling at things that Matter

 

We work hard at things that have real effects upon the lives of others

 

Using Technology to Improve Instruction

 

"...Technology should be leveraged to provide access to more learning resources than are available in classrooms and connections
to a wider set of “educators,” including teachers, parents, experts, and mentors outside the
classroom. It also should be used to enable 24/7 and lifelong learning...." - National Technology Plan

 

 

Sharing Curriculum: K-12 Goes Online

 

Contributing to the common good by making educational resources available to the world- the education that you want, when you need it... 

 

Encouraging Curiosity

 

Encouraging authentic curiosity by students, by encouraging them to ask questions, to model that it is OK not to know the right answer, is one of the most crucial things we can do as teachers.

 

 PBS Spots:

 

 

How do we  nurture professional learning communities?

 

Design Thinking

 

Design thinking is a methodology for creative problem solving. You can use it to inform your own teaching practice, or you can teach it to your students as a framework for real-world projects.


We believe that creative confidence comes from repeated practice using a human-centered creative process to solve problem scenarios called design challenges. After using the process on these challenges, they will have another tool, the design thinking process, to apply towards solving real life problems.

 

The d.school's K-12 Education Lab from Stanford d.school on Vimeo.

 

Design Thinking in local Schools:

 

Greenengineers at Newton North High School

 http://greengineers.wikispaces.com/

 

Nu Vu Studio:  http://nuvustudio.org/

 

Making Things

 

"....  our hands are essential to learning- that we engage the world and its wonders, sensing and creating primarily through the agency of our hands. We abandon our children to education in boredom and intellectual escapism by failing to engage their hands in learning and making...."

 

                         -Doug Stowe, The Wisdom of the Hands blog

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Limor Fried of Adafruit Industries

 

 

 

 

How do we motivate students?

 

...the secret to high performance and satisfaction—at work, at school, and at home—is the deeply human need to direct our own lives, to learn and create new things, and to do better by ourselves and our world...."- Daniel Pink

 

Standards Initiatives- What Should Students Learn?

 

The Common Core State Standards provide a consistent, clear understanding of what students are expected to learn, so teachers and parents know what they need to do to help them. The standards are designed to be robust and relevant to the real world, reflecting the knowledge and skills that our young people need for success in college and careers.

 

Next Generation Science Standards for Today’s Students and Tomorrow’s Workforce: Through a collaborative, state-led process managed by Achieve, new K–12 science standards are being developed that will be rich in content and practice, arranged in a coherent manner across disciplines and grades to provide all students an internationally benchmarked science education. The NGSS will be based on the Framework for K–12 Science Educationdeveloped by the National Research Council

 

Capstone Projects- Putting it All Together

 

Building a Better Teacher

 

Stress- The Race to Nowhere

 

Storytelling- Words with the Power to Move Us

 

          What does it mean to be literate in the 21st century?

 

Games in the Classroom

 

"...With video games, kids will go back and do it a hundred times. They'll fail until they win...Failure in an academic environment is depressing. Failure in a video game is completely aspirational..." -New York Times 9/19/10

 

 

 

Comments (0)

You don't have permission to comment on this page.